About Stadi Thompson
25 years of experience in 3d production and design. Vast experience in asset creation for Unreal Engine 5 and Unity. A 3d generalist skillset including Modeling, UV Texturing, Material creation, Animation, Rigging, Lighting, Rendering and level design. Excellent problem-solving skills with the ability to rapidly create solutions and pipelines. Able to create optimized models for VR and mobile platforms. Strong artistic skills and knowledge in Zbrush, Maya, Substance Painter, Marvelous Designer, After Effects, Photoshop, Adobe Creative Suite, Unity, Unreal Engine 5 and Marmoset Toolbag.


Unreal Marketplace Asset, “
Ultimate Clothing Pack – Female Warrior”

Available At: https://www.unrealengine.com/marketplace/en-US/product/ultimate-clothing-pack-female-warrior

Video Presentation: https://www.youtube.com/watch?v=Qa1giKeuoqA

Tasks: Sole artist for the project. Modeling, Metahuman Rigging, Animations, Texturing, Materials, Technical Setup

Tools: Zbrush, Maya, Substance Painter, Marvelous Designer, After Effects, Photoshop, Unreal Engine 5

Dodgeball Dojo 1.0.0 Preview Video

Dodgeball Dojo, Fun-Gi Games, Senior Character Artist/ 3D Consultant

– Tasks: Working as a 3D Artist to create a series of characters using Zbrush, Maya and Substance Painter. Tasked with 3D consulting. Created a series of Zbrush video tutorials and documentation for the Junior Artists. Tasked with creation and optimization of assets.

Tools: Zbrush, Maya, Substance Painter, Unity 3D

Available at:
https://www.fun-gi.com/games/dodgeball-dojo


– Star Trek: Resurgence, Dramatic Labs, 3d Artist

– Tasks: Worked in multiple areas of production including Lighting, Rigging, Modeling, Animation, Level Design and Texturing. Tasked with creation and optimization of assets.

Tools: Zbrush, Maya, Substance Painter, Unreal Engine 4

Available at:
Steam: https://store.steampowered.com/app/2653940/Star_Trek_Resurgence/
Epic Store: http://store.epicgames.com/en-US/p/star-trek-resurgence


– Almost Dead, upcoming PC Game, Art Director/Senior Artist

– Tasks: Sole artist for the project. Environmental Art, Character Setup, Rigging, MetaHuman Rigging, Level Design, Lighting. Modeling

-Tools: Zbrush, Maya, Substance Painter, Marvelous Designer, Unreal Engine 5

– Unreal Engine 5


– The Hopebringer, PC Game, Art Director/Senior Artist

– Tasks: Sole artist for the project. Environmental Art, Character Setup, Rigging, MetaHuman Rigging, Level Design, Lighting, Modeling

– Unreal Engine 5


Unreal Marketplace Asset, https://www.unrealengine.com/marketplace/en-US/product/modern-male-pack

– Tasks: Sole artist for the project.. Modeling, Rigging, Animations, Texturing, Materials, Technical Setup

– Unreal Engine 4


Fragmented, PC Game, https://store.steampowered.com/app/441790/Fragmented/

Tasks: Lead Artist, Environmental, Lighting, Character & Technical Artist, Modeling, Management, Trailer, Promotional Ads

– Unreal Engine 4


Ship Of Heroes, MMO PC Game, Lead Character Artist

Tasks: Manage Character Artist. Modeling, Texturing, Rigging, Blendshape Pipeline integration, Morph Setup

– Unreal Engine 4


Signs Of Darkness, PC Game, Lead Developer

Tasks: Sole artist on project, Rigging, Pipeline integration, Level Design, Animations

– Unity 3D


WIP, miscellaneous

Tasks: Modeling, Zbrush. Lighting, Level Design

– Unreal