About Stadi Thompson
25 years of experience in 3d production and design. Vast experience in asset creation for Unreal Engine 5 and Unity. A 3d generalist skillset including Modeling, UV Texturing, Material creation, Animation, Rigging, Lighting, Rendering and level design. Excellent problem-solving skills with the ability to rapidly create solutions and pipelines. Able to create optimized models for VR and mobile platforms. Strong artistic skills and knowledge in Zbrush, Maya, Substance Painter, Marvelous Designer, After Effects, Photoshop, Adobe Creative Suite, Unity, Unreal Engine 5 and Marmoset Toolbag.


Unreal Marketplace Asset, “
Ultimate Clothing Pack – Warrior”

Available At:
Female: https://www.fab.com/listings/d39598c1-bd46-43dd-899c-74c9b383f10e
Male: https://www.fab.com/listings/31e46327-535e-4a44-8184-217a61ff00f5

Video Presentation: https://www.youtube.com/watch?v=Qa1giKeuoqA

Tasks: Sole artist for the project. Modeling, Metahuman Rigging, Animations, Texturing, Materials, Technical Setup, Rendering, Marketing Video. Creating and rigging a custom character for the UE5 Skeleton. Creating custom armor for Metahuman specifications.

Tools: Zbrush, Maya, Substance Painter, Marvelous Designer, After Effects, Photoshop, Unreal Engine 5

Short Film

– Zach D Films, 3D Generalist

– Tasks: Working as a 3D Generalist to create a series of short films using Unreal Engine 5, UE5 Sequencer, Maya and Substance Painter. Tasked with creating a series of short videos. Responsible creating and delivering all elements seen in the video short.

Tools: Unreal Engine 5, Maya and Substance Painter

https://www.youtube.com/@zackdfilms


3D Product Renders

– Freewrite, Smart Typewriter, 3D Renderings

– Tasks: Tasked with creating photoreal images and videos for the Freewrite line of smart typewriters.

Tools: Marmoset Toolbag, Maya

Available at:
https://getfreewrite.com/

Totally Baseball

– Zevo Games, Totally Baseball VR game, 3D Artist

– Tasks: Tasked with updating models and environments. Optimization of VR assets. Rigging the character models, adding blendshapes as well as updating their materials.

Tools: Unity, Maya, Substance Painter

Available at:
https://totallybaseball.com

Dodgeball Dojo 1.0.0 Preview Video

Dodgeball Dojo, Fun-Gi Games, Senior Character Artist/ 3D Consultant

– Tasks: Working as a 3D Artist to create a series of characters using Zbrush, Maya and Substance Painter. Tasked with 3D consulting. Created a series of Zbrush video tutorials and documentation for the Junior Artists. Tasked with creation and optimization of assets.

Tools: Zbrush, Maya, Substance Painter, Unity 3D

Available at:
https://www.fun-gi.com/games/dodgeball-dojo


– Star Trek: Resurgence, Dramatic Labs, 3d Artist

– Tasks: Worked in multiple areas of production including Lighting, Rigging, Modeling, Animation, Level Design and Texturing. Tasked with creation and optimization of assets.

Tools: Zbrush, Maya, Substance Painter, Unreal Engine 4

Available at:
Steam: https://store.steampowered.com/app/2653940/Star_Trek_Resurgence/
Epic Store: http://store.epicgames.com/en-US/p/star-trek-resurgence


– Almost Dead, upcoming PC Game, Art Director/Senior Artist

– Tasks: Sole artist for the project. Environmental Art, Character Setup, Rigging, MetaHuman Rigging, Level Design, Lighting. Modeling

-Tools: Zbrush, Maya, Substance Painter, Marvelous Designer, Unreal Engine 5

– Unreal Engine 5


– The Hopebringer, PC Game, Art Director/Senior Artist

– Tasks: Sole artist for the project. Environmental Art, Character Setup, Rigging, MetaHuman Rigging, Level Design, Lighting, Modeling

– Unreal Engine 5


Unreal Marketplace Asset, https://www.unrealengine.com/marketplace/en-US/product/modern-male-pack

– Tasks: Sole artist for the project.. Modeling, Rigging, Animations, Texturing, Materials, Technical Setup

– Unreal Engine 4


Fragmented, PC Game, https://store.steampowered.com/app/441790/Fragmented/

Tasks: Lead Artist, Environmental, Lighting, Character & Technical Artist, Modeling, Management, Trailer, Promotional Ads

– Unreal Engine 4


Ship Of Heroes, MMO PC Game, Lead Character Artist

Tasks: Manage Character Artist. Modeling, Texturing, Rigging, Blendshape Pipeline integration, Morph Setup

– Unreal Engine 4


Signs Of Darkness, PC Game, Lead Developer

Tasks: Sole artist on project, Rigging, Pipeline integration, Level Design, Animations

– Unity 3D


WIP, miscellaneous

Tasks: Modeling, Zbrush. Lighting, Level Design

– Unreal